Sunday, April 27, 2014
RPG Review: G-Core PRIME
First off, sorry for the lapse between posts. Real life has been a bit...hectic of late and has been keeping me from doing a lot of writing. That being said I still tinker away at my slew of projects as much as I can!
Today I come to you with a review of the new version of Jay Libby's super-hero themed game G-Core. This, the third version, is named G-Core PRIME and is easily the best version out there. Born from the days of the highly vaunted FASERIP system, G-Core has taken away the need for the confusing chart and simplified things down to using a single roll of a d10 to resolve things.
Jay has gone to great lengths to take the last edition of his game and expand upon it. Character creation has been re-worked extensively in such a way as to allow all manner of character types. The first step in Character Creation is choosing Origins, and this is more important, and fun, than ever. A characters Origin provides them with how they got their powers, and innate abilities that arise from that event, as well as special features that relate solely to that origin.
Instead of just a paper-doll character with a slew of numbers and nothing else you can build a rounded character with PRIME. Your Origin and other character options, including Hero Types (Basically occupations) and Special Focuses (skills) you are able to craft anything you could want. My favorite part of the new character generation is the inclusion of the Power Table. When using the characters Origin and the Power Table the Player is able to determine the overall 'level' of character they will have as well as how potent their abilities are.
There is a slew of powers available for characters to use, as it should be. And things such as Magic and Technology are handled well enough so as to not be cookie-cutter copies of other powers. But what I do like is that the G-Core system is so simple to use that crafting new powers, heck even new Origins, is a simple matter.
Jay did an excellent job at taking a good product and making it better. It plays, looks, and understands the genre better than ever, and at the great price of $2.50 for a 98 page, full-color book you can't go wrong!