It has been a while since I posted again. Sadly my recurring health issues have been keeping me from getting as much done as I would like.
That being said I have a question for you. How important do you think it is to keep to the 'original material'?
The reason I ask is because I have been tinkering with a sci-fi/post apoc style game for the Monsters and Magic game. This is where the sticky parts begin. I am interested in using its core mechanics, the so-called "Effect-Engine". I truly enjoy its dice-mechanic and combination of FATE-like features that create a fun little experience.
The problem for me at least, is that the extreme changes I have been creating to the basic M&M game are forcing it in a direction that belies it's original OSR compatibility. Do I consider that a problem? Nope, not whatsoever. I want to take something I think could be used for just about anything and put it someplace new, thereby breaking its normal 'form'
Here is a link to the games basic webpage...
This begs me to fire off a related query... When is changing something too much? If you know of my past blog posts about M&M you will understand that I really dig the Effect-Engine but, as shocking as it may seem, I am not that huge of a fan of its old-school ties. Odd isn't it??
That is why I would really like to see my campaign set far in the future away from everything 'fantasy' work. I fully believe the Effect-Engine can do it, but I am afraid I will drive away 'purists' by creating something that is no longer 'true' to its origins and no longer backward-compatible.
Am I crazy??