For the last few days I have been working somewhat diligently on my home-brew RPG system. As I have mentioned several times before is is a frustrating, but enjoyable process. My goal here today is to post a bit about the basic mechanics and go from there in further posts.
The most basic mechanic of the system is to use a single d20 to determine success or failure. Whenever the d20 is rolled any sort of pluses or minuses are applied to the result and if the total meets or exceeds the Target Number then the check succeeds. Things that can modify the d20 roll include attribute modifiers, range, darkness, and a myriad of other things.
There are 5 Primary Attributes; Body, Reflex, Intellect, Intuition, and Presence. These make up the core of the characters abilities. There are also a number of Secondary Attributes that determine the more minute things about the character. Health, Defense (melee, ranged, mental), Initiative, and Power Points are all secondary attributes.
In order to perform a skill check the Player rolls 1d20 and adds their relevant Skill Rank plus their related Attribute Rank. The basics of this are neither new, nor ground breaking but they are what I like so that gives them some weight, at least to me.
Work on my Invulnerable project is somewhat stalled at the moment. Nothing bad has happened I am just going through one of my bouts of self-doubt as to what direction to go with the overall setting. I know, I know, get it together. I would but I am a bundle of over-thinking and questions :D In the meantime I am still working on the basic Rally Cry setting and going from there.
Artwork is progressing although as slow as normal, but you all know that is nothing new right?
Later this week I will be posting some of the classes and skills for my system along with more information about a couple of my other ideas that I have.
Thanks as always and keep on Gaming!
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